Friday, January 31, 2014
gnome shell In Karmic
The GNOME Shell redefines user interactions with the GNOME desktop. In particular, it offers new ways for the user to find and open applications and documents, switch between various activities, and view incoming information such as chat messages or system notifications. Later, it will introduce a framework for creating custom extensions. The GNOME Shell replaces functions handled by the GNOME Panel and by the window manager in previous versions of GNOME. The GNOME Shell has rich visual effects enabled by new graphical technologies.In short its cool!
This will be included in Gnome-3.0 which is going to be released in September 2010. Nevertheless gnome-shell is already available as package in Karmic Koala. You can see the new look of gnome very easily.
In terminal type:
sudo aptitude install gnome-shellThis will install gnome-shell. Now to try it press ALT+F2 and type:
gnome-shell --replaceTo get your regular gnome-desktop, press ALT+F2 and type:
compiz --replaceIf you like gnome-shell and want to make it default while opening your computer, open terminal and type:
gconftool-2 --set /desktop/gnome/session/required_components/windowmanager --type string gnome-shellTo get rid of this, open terminal and type:
gconftool-2 --unset /desktop/gnome/session/required_components/windowmanager
Palm Pre Secret Code
If previously had discussed the secret code of the iPhone, BlackBerry and Android, maybe the secret code below is information too late, but better late than not at all informed, because we know there are many users of Palm Pre
Here are all of the Pre Specific hash codes that I have confirmed. There are more out there, so I will keep hunting, and edit this post as I find more. This one does not include the treo/centro codes that do not work.
##TTY# (889)
Enables/disables TTY.
##GPS# (477)
This will give you location, altitude, speed, and accuracy information gathered via GPS.
##RTN# (786)
This the Phone Information page. It tells you how many minutes the unit has on it, how much data has transpired, the warranty date, ESN, phone number, software and hardware revisions, refurbished status, etc. Note: Please be careful with the options in the pull-down menu.
##DEBUG# (33284)
CDMA phone info screen, which contains a bunch of technical data on your curent signal and tower connection. Signal strength is given as RSSI, which stands for Received Signal Strength Indicator. The closer to zero the RSSI value, the better the signal.
##EVDO# (3836)
Launches EVDO Settings. It gives you the options to force your pre into the following options: 1xRTT only, EVDO Rev 0 only, Hybrid Rev 0, EVDO only, or Hybrid Rev A (meaning pick the best available). Hybrid Rev A is likely to get you the best speed, but if you dont have good reception in your area, you may want to choose something else to conserve battery life.
##DATA# (3282)
This stores all of your Sprint Data login information, including default gateway, etc. I dont recommend changing these settings unless your data services are not working.
##VPON# (8766)
Voice privacy enabled.
##VPOFF# (87633)
Voice privacy disabled.
##(MSL)# (Whatever your phones MSL is)
This allows you to see/change your number. Do NOT change this to a number without notifying Sprint, or your phone will no longer work.
Please exercise EXTREME caution when using the following codes...if you do something incorrectly, your phone will NO LONGER WORK, and you will have to contact Sprint technical support.:
##AKEY# (2539)
Allows you to re-enter the 26-digit AKey on CDMA devices. Note: An incorrect AKey will deactivate the phone and you will need to contact technical support for the AKey.
##PREV# (7738)
Opens Mobile Protocol Revision menu.
http://forums.precentral.net
Read more »
Here are all of the Pre Specific hash codes that I have confirmed. There are more out there, so I will keep hunting, and edit this post as I find more. This one does not include the treo/centro codes that do not work.
##TTY# (889)
Enables/disables TTY.
##GPS# (477)
This will give you location, altitude, speed, and accuracy information gathered via GPS.
##RTN# (786)
This the Phone Information page. It tells you how many minutes the unit has on it, how much data has transpired, the warranty date, ESN, phone number, software and hardware revisions, refurbished status, etc. Note: Please be careful with the options in the pull-down menu.
##DEBUG# (33284)
CDMA phone info screen, which contains a bunch of technical data on your curent signal and tower connection. Signal strength is given as RSSI, which stands for Received Signal Strength Indicator. The closer to zero the RSSI value, the better the signal.
##EVDO# (3836)
Launches EVDO Settings. It gives you the options to force your pre into the following options: 1xRTT only, EVDO Rev 0 only, Hybrid Rev 0, EVDO only, or Hybrid Rev A (meaning pick the best available). Hybrid Rev A is likely to get you the best speed, but if you dont have good reception in your area, you may want to choose something else to conserve battery life.
##DATA# (3282)
This stores all of your Sprint Data login information, including default gateway, etc. I dont recommend changing these settings unless your data services are not working.
##VPON# (8766)
Voice privacy enabled.
##VPOFF# (87633)
Voice privacy disabled.
##(MSL)# (Whatever your phones MSL is)
This allows you to see/change your number. Do NOT change this to a number without notifying Sprint, or your phone will no longer work.
Please exercise EXTREME caution when using the following codes...if you do something incorrectly, your phone will NO LONGER WORK, and you will have to contact Sprint technical support.:
##AKEY# (2539)
Allows you to re-enter the 26-digit AKey on CDMA devices. Note: An incorrect AKey will deactivate the phone and you will need to contact technical support for the AKey.
##PREV# (7738)
Opens Mobile Protocol Revision menu.
http://forums.precentral.net
Micromax Canvas Juice A77 Secret Codes Canvas Juice Hidden Features
Micromax Canvas Juice is low priced android mobile running on Android 2.2.It has 5 MP camera and dual SIM support.
Download Best Games For Canvas Juice
Secret codes help us to get some secret information and tips for our mobile.Here i am going to show you how to access the internal function of Micromax Canvas Juice for testing the various hardware parts of your phone if it is working properly. You can check software version of your mobile and EMEI number, change language on your device and restore your android device to factory settings.
Download Best Games For Canvas Juice
Secret codes help us to get some secret information and tips for our mobile.Here i am going to show you how to access the internal function of Micromax Canvas Juice for testing the various hardware parts of your phone if it is working properly. You can check software version of your mobile and EMEI number, change language on your device and restore your android device to factory settings.
- *#*#3646633#*#* : To get into engineering mode
- *#369# : To change LCD screen contrast
- *#900# : To check software version
- *#987*99# : To restore mobile to factory settings
- *#06# : To Check IMEI number of mobile
To change screen language of your Mobile
**#0000# + [Dial Button] : use Set Default Language
**#0007# + [Dial Button] : use Set Language to Russian
**#0033# + [Dial Button] : use Set Language to French
**#0034# + [Dial Button] : use Set Language to Spanish
**#0039# + [Dial Button] : use Set Language to Italian
**#0044# + [Dial Button] : use Set Language to English
**#0049# + [Dial Button] : use Set Language to German
**#0066# + [Dial Button] : use Set Language to Thai
**#0084# + [Dial Button] : use Set Language to Vietnamese
**#0966# + [Dial Button] : use Set Language to Arabic
IMPORTANT : Use at your own risk
2014 Mitsubishi Mirage Specifications and reviews
Mitsubishi Mirage Technical specs and features:- Mitsubishi in India is manufacturing excursion into the consolidated car segment with the approaching Mitsubishi Mirage. The Japan depend car maker is introducing the hatchback in the B segment, which is specifically conceived and engineered to target Indian consumers. The compact car was first revealed at the international automotive event, Geneva Auto Expo in 2011.
Mitsubishi Mirage in India is anticipated to be attainable in 2 engine options, one spotted with 1.0-litre 3-cylinder petrol engine and other configured with 1.2-litre 3 cylinder engine. These new age engines are integrated with advanced technologies such as start/stop engine management system and ceaselessly changeable automatic transmission.Mitsubishis act of committing to security bring about in the 2014 Mitsubishi Mirage offering 7 airbags, stability control, ABS, and EBD as basic equipment across the line.
Mitsubishi Mirage in India is anticipated to be attainable in 2 engine options, one spotted with 1.0-litre 3-cylinder petrol engine and other configured with 1.2-litre 3 cylinder engine. These new age engines are integrated with advanced technologies such as start/stop engine management system and ceaselessly changeable automatic transmission.Mitsubishis act of committing to security bring about in the 2014 Mitsubishi Mirage offering 7 airbags, stability control, ABS, and EBD as basic equipment across the line.
- Engine 1.2 L Inline 3-cylinder
- Drivetrain Front wheel drive
- Transmission 5-speed manual
- Horse Power 74 hp @ 6000 rpm
Tags: 2014 mitsubishi mirage booking, 2014 mitsubishi mirage performance, 2014 mitsubishi mirage specification, 2014 mitsubishi mirage price in India, 2014 mitsubishi mirage fuel efficiency, 2014 mitsubishi mirage review, 2014 mitsubishi mirage top speed, 2014 mitsubishi mirage power, 2014 mitsubishi mirage details.
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The One Paris Pursuit Snake Eyes
Yes folks, not because hes the one movie G.I. Joe figure Id get if I could only buy one more toy before my time was up, but because of his awesome coat that lets him do this:
Can you say Matrix? Trinity? Morpheus? (All in a Keanu voice) Ok, so Neo might not have pulled this move off as "The One" (too easy for him) but Snake Eyes sure can on his fabulous coat tails.
To be honest, I wasnt expecting much from Paris Pursuit Snake Eyes because Id heard his caot gets in the way of his poseability. But guess what? Its not all bad news, especially if youre like me and love to pose figures mid-flight/kick/jump/dive/lunge etc. Just look at Snake Eyes sweet ass flying kick!
They also gave this guy a wedge shaped slit in the back of the coat to allow more maneuverability of his legs. Good move!
Another wonderful thing about these PP Snake Eyes is that he comes with a bunch of accessories, but none of them is the gargantuan unwieldy available in all colours of the rainbow big frickin gun.
He does though come with Timber, 2 guns, a sword and sheathe (that can plug into his back), a bayonet, and a stand.
A pity that Timber has no articulation and can only thus be considered an accessory. He is though, a repaint and hence unique in his own way I guess. Wouldve been awesome if even just his head could turn.
No matter, I had tons of fun with PP SE. His only problem is that he cant kneel cuz of the coat, otherwise hed be perfect. And while the Ninja Commando Snake Eyes does have a BFG with less accessories, he doesnt suffer from knee problems. But he does have the sculpted lips from the movie costume which can be oh, so lame. This is where Paris Pursuit Snake beats Ninja Commando hands down. I guess the best solution, like my cousin Byron recommended, would be to take the PP head and swap with the Ninja Commandos, if thats what one prefers.
Oh, and the detail on the rest of Snake Eyes is also really nice. Like this pouch here.
The down side is that unlike PP Shadow, besides the sheathe for the katana, he doesnt have anywhere to holster his weapons.
Its a pity because I like with his sword in hand more than the machine gun or pistol, which have to be lying on the ground somewhere if he takes up the blades.
But I just cant get over the awesomeness of the coat! Its like DCSH Superman having a long cape that helps him balance better and do all sorts of taking off and landing poses.
Who needs wire fu when you gots the coat-tail fu? :)
Lets rate him!
Aesthetics: 9.4/10 - Nice detail all over, plus points for the blank mask and long coat, sleeves, pants and all--Nicely creased at the parts that need to be and just thick enough around the limbs to seem like hes wearing layers. But I guess blacks not really my colour, or perhaps the black they used (LOL) makes it hard to make out all the little details.
Poseability: 9.4/10 - Yeah the coat gets him here. Otherwise hed be really a lot nearer full marks. Go tto give it to Hasbro, though. They didnt cut corners and gave him a full 22 points like Stormie. :)
Fun: 9.5/10 - All together now--COAT TAILS! Ok Ill stop. But really, realizing that he could balance without his feet on the ground made me laugh out loud. Ill put him in a fight with PP Stormie real soon. Pics to come!!!
Value: 9.2/10 - Takes a hit from Timber being only a repaint with no articulation. Dont get me wrong, the wolf is cool and the gang and all, but Id rather have had more guns and/or places to put em.
Overall: 9.38 - Great figure, get it if you like the lipless mask on Snake Eyes. But I suspect the perfect Snake Eyes can only be found from a combination of more than one of his various versions.
And Check out this fight scene between Storm Shadow and Snake Eyes! (Sort of ;P)
Read more »
Can you say Matrix? Trinity? Morpheus? (All in a Keanu voice) Ok, so Neo might not have pulled this move off as "The One" (too easy for him) but Snake Eyes sure can on his fabulous coat tails.
To be honest, I wasnt expecting much from Paris Pursuit Snake Eyes because Id heard his caot gets in the way of his poseability. But guess what? Its not all bad news, especially if youre like me and love to pose figures mid-flight/kick/jump/dive/lunge etc. Just look at Snake Eyes sweet ass flying kick!
They also gave this guy a wedge shaped slit in the back of the coat to allow more maneuverability of his legs. Good move!
Another wonderful thing about these PP Snake Eyes is that he comes with a bunch of accessories, but none of them is the gargantuan unwieldy available in all colours of the rainbow big frickin gun.
He does though come with Timber, 2 guns, a sword and sheathe (that can plug into his back), a bayonet, and a stand.
A pity that Timber has no articulation and can only thus be considered an accessory. He is though, a repaint and hence unique in his own way I guess. Wouldve been awesome if even just his head could turn.
No matter, I had tons of fun with PP SE. His only problem is that he cant kneel cuz of the coat, otherwise hed be perfect. And while the Ninja Commando Snake Eyes does have a BFG with less accessories, he doesnt suffer from knee problems. But he does have the sculpted lips from the movie costume which can be oh, so lame. This is where Paris Pursuit Snake beats Ninja Commando hands down. I guess the best solution, like my cousin Byron recommended, would be to take the PP head and swap with the Ninja Commandos, if thats what one prefers.
Oh, and the detail on the rest of Snake Eyes is also really nice. Like this pouch here.
The down side is that unlike PP Shadow, besides the sheathe for the katana, he doesnt have anywhere to holster his weapons.
Its a pity because I like with his sword in hand more than the machine gun or pistol, which have to be lying on the ground somewhere if he takes up the blades.
But I just cant get over the awesomeness of the coat! Its like DCSH Superman having a long cape that helps him balance better and do all sorts of taking off and landing poses.
Who needs wire fu when you gots the coat-tail fu? :)
Lets rate him!
Aesthetics: 9.4/10 - Nice detail all over, plus points for the blank mask and long coat, sleeves, pants and all--Nicely creased at the parts that need to be and just thick enough around the limbs to seem like hes wearing layers. But I guess blacks not really my colour, or perhaps the black they used (LOL) makes it hard to make out all the little details.
Poseability: 9.4/10 - Yeah the coat gets him here. Otherwise hed be really a lot nearer full marks. Go tto give it to Hasbro, though. They didnt cut corners and gave him a full 22 points like Stormie. :)
Fun: 9.5/10 - All together now--COAT TAILS! Ok Ill stop. But really, realizing that he could balance without his feet on the ground made me laugh out loud. Ill put him in a fight with PP Stormie real soon. Pics to come!!!
Value: 9.2/10 - Takes a hit from Timber being only a repaint with no articulation. Dont get me wrong, the wolf is cool and the gang and all, but Id rather have had more guns and/or places to put em.
Overall: 9.38 - Great figure, get it if you like the lipless mask on Snake Eyes. But I suspect the perfect Snake Eyes can only be found from a combination of more than one of his various versions.
And Check out this fight scene between Storm Shadow and Snake Eyes! (Sort of ;P)
Marvel Universe 3 75 World War Hulk Wave 12 Series 3
I just cant get enough of this look for the (not so) Jolly Green Giant! This was probably the Hulks best moment in recent years and all that recent stuff about the Red Hulk and the Fall of the Hulks kinda sets the Hulk character back a couple of years, as if hed had this whole interplanetary episode and then forgot about it.
How could he? He should be way MORE dangerous than before because of the whole Planet Hulk experience. Thinking about it just makes me mad. And when Im mad, I get angry...And when Im I angry I..I..WWWRRRREEEAAAAAAAAAAAAGHHHHHHHH!!!!! HULK SMAAAAAAAAAASSSSSH!!!!
Oh, er, sorry. Where were we? Oh yes, the review. Im glad they gave this Hulk a 3.75" version. The King Hulk 6" Marvel Legends version is awesome, as is the Face Off release. So why shouldnt this one be?
Like: Weapons and accessories. Marvel Universe figures seldom come with much else other than figure stand and perhaps one other accessory--either a shield or a blast effect--most of the time its because its an item that defines the character. Theres Thors hammer, Caps shield, Thunderballs...uh..ball... These are things that these guys gotta have. World War Hulk here doesnt necessarily need his weapons, at least not both of them and a shield, but he gets them anyway. Yay for us! :)
Like: The excellent ensemble of parts that make the main sculpt, his loincloth, harness, and weapons. All these are brand new pieces, with detail that puts the 6" version to shame. The weapons and shield have nicks and cuts and all sorts of battle wear, the leathers and loincloth have tooling to bring out their texture, while his armor and skin also bear the same combat wear. Simply a marvel to behold.
Also, World War Hulks chest and torso is much less broad compared to previous Marvel Universe releases, while his arms are not as huge and ape-like. This is excellent and true to the comic art, in which Hulk has less bestial and more human proportions.
Like: The brilliant wash over most of the figure. Theres a rust brown wash on his armored parts: just enough for wear, and his face and skin have also been given dark shading to bring out the muscles and leathery texture. His leathers and other brown areas are the only unwashed parts, but with all the detailed tooling on them, I can hardly hold it against Hasbro. Lets put it this way--WWH has more washed than unwashed parts, and that certainly doesnt mean hes got good hygiene habits.
Like: That his large left shoulder guard is part of his harness instead of his arm. This way, theres a better range of motion for his arm, looks like hes wearing it on his shoulder instead of being part of the arm or the shoulder (thereby restricting its movement). The harness is a separate piece, and therefore adjustable. What works great is that I can move his arm, then set the shoulder guard on it. This makes it easy to look really great.
Like: That he has a usable sheathe! Its part of his harness as well, and houses the lengthy blade snugly. The sheathe is also a good place to clip on his shield, which has a clip that fit perfectly on the scabbard as it does his wrist.
Dislike: That he cant hold his weapons properly because his grip is too big! Shocking! This is a big problem. It almost meaningless if you give a figure a ton of stuff that he just cant use/hold onto. Thankfully he only drops his weapons when his hands are turned downwards. But still, he shouldnt drop weapons meant for him at all.
Dislike: Well, sorta. Im not sure I like his head sculpt. It doesnt have the super large upper lip thats characteristic of the brooding King Hulk. His eyes are a little too big, and his mouth is open? I guess World War Hulk does have his mouth partway open in the comics like that. Combined with the eyes on the figure, it makes him look like hes a deer in the headlights. Its brood or bash, I say, brood or BAAAAAAAASH!!!
Like: The thigh cuts and double-jointed knees! Talk about a marked improvement from the previous Marvel Universe versions! The Green, Gray, Red, and Secret Wars Green all were very stable but also very rigid in terms of waist down articulation. But WWH here has sacrificed very little of that stability and added tons of flexibility. The joints are all nice and tight, but beware of over twisting his ball-jointed legs or they might pop off. But if that ever happens no worries, they pop right back on. ;)
Like: The hinge/ball combo for his head and the swivel at the base of his neck! When I busted him out of the package, I was initially disappointed that he could only look down. Then I realized his neck might have been attached backwards. So I swiveled the neck piece 180 degrees and viola! He looks up and down perfectly.
I dont know if this is the case for all the World War Hulk figures, but I think its a safe bet to say it is. Not to worry, though. Its a really quick fix that doesnt require any tools--just your fingers and some good old-fashioned elbow grease (ie. twisting). ;)
RATINGS
Aesthetics: 9.5/10 - Theres no way you cant love this Conanesque look for the Hulk. Throw in excellent tooling on the majority of his parts, and a very comic book accurate and proportionate sculpt, and we have a winner!.
If theres one thing to pick on, its the face. The look they gave the King Hulk 6" Marvel Legends version was spot on, so perhaps Hasbro didnt want the 3.75" figure to be a miniaturized carbon copy of its larger 6" predecessor and produced this wider-eyed, scowly faced version. Funny the thing with the head is that the more I look at it, the more like it.
Theres very little paint on WWH, with only his eyes, circlet, and all silver parts painted. And what theyve painted, theyve painted well. The armored parts especially deserve mention, because its done so well that after a wash of darker paint, you cant tell whats painted and whats not.
Poseability: 9.5/10 - World War Hulk might not be able to hold his weapons well, but he has a sheathe! What about them thigh cuts? Simply awesome, baby! Add some nice, tight ball joints at the legs and double hinges at the knees and youve got some amazing leg movement.
World War Hulk may already look great posed by himself, but when posed with others, hes exceptional! You also cant deny WWHs excellent head movement, as well as a great waist swivel and chest pivot combo. Theres only two other Marvel Universe figures that share the same combo: Spiderman and Captain America. That all three figures have great poseability is due in no small part to the chest/waist movement!
WWH would receive a perfect score, except for being unable to grip weapons properly at all. Imagine GI Joes who cant hold their guns right. Theyd be simply frustrating to play with! As for the upper body, the elbows get a good 90 degree bend, but shoulder his hinges are restricted in the front by his big chest, as is normal with a bulky figure like Hulk.
Fun: 10/10 - Hulks are always fun, as any Hulk fan would tell you. But this Hulk is especially fun because hes got weapons, a shield, a removable harness and a separate belt/loincloth combo. The latter cant be removed without some effort, but unless youre stripping him down for spare parts, thats not going to be a problem at all.
World War Hulk is also good fun because he can (and has) fought everyone. The Illuminati, the X-Men, the Fantastic Four, Hulkbuster Iron Man, and of course, the Sentry. It would be especially interesting to hunt down all the members of these teams (or wait for them to be made) just so Hulk can beat the pulp outta them all. ;)
Value: 9/10 - Theres no shortage of value for money here. WWH has got lots of wash all over, separately tooled pieces (harness, belt & loincloth, right leather wristband), lots of specially tooled parts (gladiator sandal legs and feet, armored left arm and spiked left hand, the new head), and superb torso and leg articulation. On top of all that, he comes with your regular figure stand.
The new figures lack the paper accessories of the ID card and the top secret letter, but if it mean the money form printing those goes into accessories.paint and tooling, then its well worth it!
Overall - 9.5/10 - Heck, WWH is probably the best Marvel Universe figure released to date--bulkier, with great tooling, great accessories, and articulation comparable to the likes of Captain America and the classic Spidey. And those guys are slimmer too, meaning that a bulky guy like WWH shouldnt be able to move the way they do, except that he can.
Compared to the Marvel Legends King Hulk, WWH has superior paint/wash and sculpt, has better articulation, and has and extra shield and stand. The only thing that holds him back is the nonexistent grip on his weapons. This makes him a way better figure than the 6" version, unless size matters a lot to you. ;)
Read more »
How could he? He should be way MORE dangerous than before because of the whole Planet Hulk experience. Thinking about it just makes me mad. And when Im mad, I get angry...And when Im I angry I..I..WWWRRRREEEAAAAAAAAAAAAGHHHHHHHH!!!!! HULK SMAAAAAAAAAASSSSSH!!!!
Oh, er, sorry. Where were we? Oh yes, the review. Im glad they gave this Hulk a 3.75" version. The King Hulk 6" Marvel Legends version is awesome, as is the Face Off release. So why shouldnt this one be?
Like: Weapons and accessories. Marvel Universe figures seldom come with much else other than figure stand and perhaps one other accessory--either a shield or a blast effect--most of the time its because its an item that defines the character. Theres Thors hammer, Caps shield, Thunderballs...uh..ball... These are things that these guys gotta have. World War Hulk here doesnt necessarily need his weapons, at least not both of them and a shield, but he gets them anyway. Yay for us! :)
Like: The excellent ensemble of parts that make the main sculpt, his loincloth, harness, and weapons. All these are brand new pieces, with detail that puts the 6" version to shame. The weapons and shield have nicks and cuts and all sorts of battle wear, the leathers and loincloth have tooling to bring out their texture, while his armor and skin also bear the same combat wear. Simply a marvel to behold.
Also, World War Hulks chest and torso is much less broad compared to previous Marvel Universe releases, while his arms are not as huge and ape-like. This is excellent and true to the comic art, in which Hulk has less bestial and more human proportions.
Like: The brilliant wash over most of the figure. Theres a rust brown wash on his armored parts: just enough for wear, and his face and skin have also been given dark shading to bring out the muscles and leathery texture. His leathers and other brown areas are the only unwashed parts, but with all the detailed tooling on them, I can hardly hold it against Hasbro. Lets put it this way--WWH has more washed than unwashed parts, and that certainly doesnt mean hes got good hygiene habits.
Like: That his large left shoulder guard is part of his harness instead of his arm. This way, theres a better range of motion for his arm, looks like hes wearing it on his shoulder instead of being part of the arm or the shoulder (thereby restricting its movement). The harness is a separate piece, and therefore adjustable. What works great is that I can move his arm, then set the shoulder guard on it. This makes it easy to look really great.
His shield clips onto the scabbard! |
Dislike: Well, sorta. Im not sure I like his head sculpt. It doesnt have the super large upper lip thats characteristic of the brooding King Hulk. His eyes are a little too big, and his mouth is open? I guess World War Hulk does have his mouth partway open in the comics like that. Combined with the eyes on the figure, it makes him look like hes a deer in the headlights. Its brood or bash, I say, brood or BAAAAAAAASH!!!
Like: The thigh cuts and double-jointed knees! Talk about a marked improvement from the previous Marvel Universe versions! The Green, Gray, Red, and Secret Wars Green all were very stable but also very rigid in terms of waist down articulation. But WWH here has sacrificed very little of that stability and added tons of flexibility. The joints are all nice and tight, but beware of over twisting his ball-jointed legs or they might pop off. But if that ever happens no worries, they pop right back on. ;)
Like: The hinge/ball combo for his head and the swivel at the base of his neck! When I busted him out of the package, I was initially disappointed that he could only look down. Then I realized his neck might have been attached backwards. So I swiveled the neck piece 180 degrees and viola! He looks up and down perfectly.
I dont know if this is the case for all the World War Hulk figures, but I think its a safe bet to say it is. Not to worry, though. Its a really quick fix that doesnt require any tools--just your fingers and some good old-fashioned elbow grease (ie. twisting). ;)
RATINGS
Aesthetics: 9.5/10 - Theres no way you cant love this Conanesque look for the Hulk. Throw in excellent tooling on the majority of his parts, and a very comic book accurate and proportionate sculpt, and we have a winner!.
If theres one thing to pick on, its the face. The look they gave the King Hulk 6" Marvel Legends version was spot on, so perhaps Hasbro didnt want the 3.75" figure to be a miniaturized carbon copy of its larger 6" predecessor and produced this wider-eyed, scowly faced version. Funny the thing with the head is that the more I look at it, the more like it.
Theres very little paint on WWH, with only his eyes, circlet, and all silver parts painted. And what theyve painted, theyve painted well. The armored parts especially deserve mention, because its done so well that after a wash of darker paint, you cant tell whats painted and whats not.
Poseability: 9.5/10 - World War Hulk might not be able to hold his weapons well, but he has a sheathe! What about them thigh cuts? Simply awesome, baby! Add some nice, tight ball joints at the legs and double hinges at the knees and youve got some amazing leg movement.
World War Hulk may already look great posed by himself, but when posed with others, hes exceptional! You also cant deny WWHs excellent head movement, as well as a great waist swivel and chest pivot combo. Theres only two other Marvel Universe figures that share the same combo: Spiderman and Captain America. That all three figures have great poseability is due in no small part to the chest/waist movement!
WWH would receive a perfect score, except for being unable to grip weapons properly at all. Imagine GI Joes who cant hold their guns right. Theyd be simply frustrating to play with! As for the upper body, the elbows get a good 90 degree bend, but shoulder his hinges are restricted in the front by his big chest, as is normal with a bulky figure like Hulk.
Fun: 10/10 - Hulks are always fun, as any Hulk fan would tell you. But this Hulk is especially fun because hes got weapons, a shield, a removable harness and a separate belt/loincloth combo. The latter cant be removed without some effort, but unless youre stripping him down for spare parts, thats not going to be a problem at all.
World War Hulk is also good fun because he can (and has) fought everyone. The Illuminati, the X-Men, the Fantastic Four, Hulkbuster Iron Man, and of course, the Sentry. It would be especially interesting to hunt down all the members of these teams (or wait for them to be made) just so Hulk can beat the pulp outta them all. ;)
Value: 9/10 - Theres no shortage of value for money here. WWH has got lots of wash all over, separately tooled pieces (harness, belt & loincloth, right leather wristband), lots of specially tooled parts (gladiator sandal legs and feet, armored left arm and spiked left hand, the new head), and superb torso and leg articulation. On top of all that, he comes with your regular figure stand.
The new figures lack the paper accessories of the ID card and the top secret letter, but if it mean the money form printing those goes into accessories.paint and tooling, then its well worth it!
Overall - 9.5/10 - Heck, WWH is probably the best Marvel Universe figure released to date--bulkier, with great tooling, great accessories, and articulation comparable to the likes of Captain America and the classic Spidey. And those guys are slimmer too, meaning that a bulky guy like WWH shouldnt be able to move the way they do, except that he can.
Compared to the Marvel Legends King Hulk, WWH has superior paint/wash and sculpt, has better articulation, and has and extra shield and stand. The only thing that holds him back is the nonexistent grip on his weapons. This makes him a way better figure than the 6" version, unless size matters a lot to you. ;)
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