Showing posts with label lantern. Show all posts
Showing posts with label lantern. Show all posts
Friday, February 28, 2014
Sneak Review Green Lantern Movie Masters 6 Hal Jordan!
Well, Dave from Davestoylet had his usual table/booth set up at China Square Central and besides the whole host of the latest loose DC Universe figures, packaged GI Joes and MOTU Classics figures, he had his newest offerings: Toys R Us Exclusive Green Lantern Movie Masters 6" figures of Hal Jordan, Rot Lop Fan (gotta love that name) and Tomar Re!
But instead of trying to sell me the figures, he tosses me one of the Hals and asks me to review it--I jump at the chance because these havent been released. So here it is, my first ever "sponsored" review, a loose but exclusive movie Hal Jordan!
Like: The way they painted his eyes. It looks like they do the green of his mask first, then apply a black coat in his eye sockets, before painting the eyes white. And as those of you who customize figures/paint models/miniatures know, his makes the eyes really stand out.
Like: His Leg/Hip Articulation. Its similar to the DC Universe Swivel/H-hinge joints but tighter and more seamless.
| Thats about as high as his shoulders go |
Dislike: That his shoulders can only be raised to less than 90 degrees. But like his elbows, they swivel all the way around but are prevented from being raised by sculpt, this time of the torso.
Like: That his ankles can point very well, almost 90 degrees from their "neutral" positions.
Like: The texture of the figure. Theres not a surface that doesnt have some sort of pattern on it. I like it because it sets the movie Hal apart from the comic Hal. And Id say judging from the pictures of Hal from the movie stills, the sculpt is pretty spot on!
Dislike: That the paint is not entirely movie poster accurate. Hal seems to have a matte finish on his whole suit in the posters and in the trailers. Only the "lines" on his suit are lit up by bright green light. So while the shiny green paint for the lighter parts of his suit are great to look at, it isnt supposed to look that way. They shouldve painted these areas a flat green and then done the grooves in shiny green. Oh well, perhaps it didnt cost out.
RATINGS
Poseability: 7/10 - His points of articulation are plenty but most are severely hindered. Besides the shoulders and elbows mentioned above, his knee bend is also limited, but not as much as the aforementioned arm joints.Overall: 7/10 - Hal Jordan ends up being a good toy but only just. While the tooling and detail theyve put into this figure is enough to make him a superb buy, youll find that hindered joints and a lack of accessories hold him back. Itll probably be about two more months before this figure is officially released, but Dave from Davestoylet managed to get his hands on some loose figures. So if you like what you see here or if youre a die-hard Hal Jordan fan and have to get this as soon as you can, contact Dave at (daves.toylet@gmail.com), or if you live in Singapore, you can even call him or drop him a message on his cell: +65 96941973.
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| Not so fearless after all... |
Monday, February 10, 2014
DC Universe Classics Green Lantern Wave 1 Kyle Rayner
So how did Kyle do as the first figure of the series? Well lets see!
Like: That hes got a different costume from the other Green Lanterns. Yet the differences are only slight--hes a shade darker green and his Green Lantern insignia is off center. Along with a slightly more matte finish than the other GLs, the suit sets him apart from the rest of the GLs without being wildly different, and makes for less for a uniform and more of a costume.
Dislike: That the head ball joint has gone back to not being able to look up much. The problem crept in when Wave 8 was released and heads were reduced to swivel-only movement. In his case Kyle can look down and around without any problem, but cant look up at all. Its a problem because the head is an especial articulation point for characters who can fly. Even then, not being able to look up in shock as the entire Sinetro Corps swoops down an ya is kind of a bummer. The poor guy wouldnt even know what hit him.
RATINGS
Aesthetics: 7.5/10 - Unique uniform that will make him stand out among the Corp, but side by side with other heroes, he seems a little dull. the standard GL uniform sticks out better among the groups outside the Corps. But all in all, a well painted figure, a great looking sword and lantern.Poseability: 8/10 - Hes just your regular DCUC figure with standard articulation. What makes the difference for him is the sword, and a real difference it is.
I also like that hes got nice and tight joints, especially in his legs and ankles. Some of the figures from previous waves like The Joker I got have very weak leg and ankle joints. If Mattel made an effort to correct this, then I say bravo. And this certainly looks to be the case because I got the entire DCUC GL 1 wave and the joints of all the figures are consistently tight.While theres not much to gush over about him except maybe his sword, theres not much they did wrong with him (the head movement) either. If Mattel continues to produce this sort of quality as a baseline for future figures (like the Riddler), wed have a very little to complain about. That being said, Matty, please dont let it stop you from producing winners like Black Hand and Wave 16s Robin!

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